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 Post subject: Re: Fallout New Vegas
PostPosted: Tue Nov 01, 2016 1:26 am 
hell knight
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I do agree about the main story bit. I do think typically Fallout has actually had pretty weak main questlines aside from the first game. The Yes Man ending is certainly the most boring one in terms of interacting with the world, but I do like that it exists.

And yes the only remotely interesting thing with Benny is when you confront him in his casino.

Can I ask you, Bego, if there are any specific characters you heard mentioned a lot that you never talked to?


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 Post subject: Re: Fallout New Vegas
PostPosted: Tue Nov 01, 2016 9:00 am 
Audrey Horne
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I agree that the main storyline was never that strong in Fallout games, it always lived off its world, BUT F:NV is the first game that starts with a really character-focused intro and premise and ultimately, it goes nowhere with it. If it weren't for the basic premise of my character and how he relates to Benny/Mr. House, it'd be far easier to excuse the main story like I did in F1/F2.

Yes, there is one guy that comes to mind: I never found the Burned Man. I will make it my mission to find him once I get back to the Mojave and start playing the DLCs.



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 Post subject: Re: Fallout New Vegas
PostPosted: Tue Nov 01, 2016 12:47 pm 
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It has some fucking excellent quests though. Dat cannibal casino plot.



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 Post subject: Re: Fallout New Vegas
PostPosted: Tue Nov 01, 2016 1:06 pm 
hell knight
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Beyond the Beef is my favorite quest in the game by far. The sheer amount of choice in that quest is insane.

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 Post subject: Re: Fallout New Vegas
PostPosted: Tue Nov 01, 2016 2:36 pm 
Audrey Horne
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There is a BS moment in that quest, though. When you go meet the (dead) investigator, you get attacked by some members of the WGS, forcing you to endure an immensely annoying fistfight, which is particularly annoying if you have a character without fists (ED-E) in your party. I guess you can choose to run away (?), but that would barely fit to any character people tend to roleplay, imho.

Otherwise, it is a nice quest that definitely stood out, but I'm not *amazed* by it or anything. I'm not sure if that was intentional, but it felt like it borrowed a lot from Bioshock in terms of aesthetic and premise.



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 Post subject: Re: Fallout New Vegas
PostPosted: Tue Nov 01, 2016 2:52 pm 
Audrey Horne
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Also, (based on the fact that I barely got to initiate any of them), I don't like how the game handles companion quests. I like how it's sort of dependant on the world and doesn't do the Bioware "just talk to them from time to time and you'll get them" thing, but it's too opaque for my liking.

Also (and I know there wasn't much companion dialogue in F1/F2, which I also didn't like in those games), I don't like how the companions are being handled generally. They too go nowhere. There's barely any dialogue and usually, they're two-dimensional, albeit cool and likeable, characters with one motivation (usually some sort of revenge plot). I really wanted more interaction with them. I had more dialogue with Easy Pete than any of my companions. =/

The more I think about it, the more I realize that I wanted more developed characters and character arcs in this game. Imo the reason for that is probably the perspective. The fact that it's a 3rd/1st person game does make a difference in terms of how I relate to the characters in Fallout games. I know companions were never that much of a focus in Fallout games, but that doesn't make it better. It was a shortcoming in F1/F2 and it continues to be a shortcoming in F:NV. Outside of combat, I continue to not develop strong relationships with companions in Fallout games. I mean, I did love Marcus, in a way, but the entire character basically lived off its voice actor. That's a shame, imo.



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 Post subject: Re: Fallout New Vegas
PostPosted: Tue Nov 01, 2016 4:13 pm 
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I like the doctor companion and his special quest for the rare power armor.



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 Post subject: Re: Fallout New Vegas
PostPosted: Tue Nov 01, 2016 4:17 pm 
hell knight
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The entire enclave subplot is a great reference to Fallout 2 and is great on its own too.
Spoiler:
The doctor in Jacobstown was in Fallout 2 as well.


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 Post subject: Re: Fallout New Vegas
PostPosted: Tue Nov 01, 2016 5:28 pm 
Audrey Horne
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I didn't bother taking the doctor companion with me so far (I had pretty good med skills at the time and then didn't change my team *that* frequently, hoping to trigger some sort of companion quest with some of the other companiions), looking forward to exploring with him!



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 Post subject: Re: Fallout New Vegas
PostPosted: Tue Nov 01, 2016 9:56 pm 
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Benny was a great character! He's no Bioware companion or whatever but he sets up the plot perfectly, illustrates the effect House had on the Tribes with the whole raider/new money/50s throwback vibe with a memorable flair.



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