It is currently Sat Mar 25, 2017 9:45 pm

All times are UTC



Welcome
Welcome to asfm

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. In addition, registered members also see less advertisements. Registration is fast, simple, and absolutely free, so please, join our community today!





 Page 2 of 4 [ 36 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: Re: Jimquisition
PostPosted: Thu Apr 12, 2012 10:34 pm 
hell knight
User avatar

Joined: Sat Sep 17, 2011 12:44 am
Posts: 2308
Has thanked: 57 time
Have thanks: 133 time
gilgamesh wrote:
Has anyone seen this video http://www.escapistmagazine.com/videos/ ... lure-State . What are your thoughts on cutscenes being used in games in general? There is a lengthy thread on the escapist forum about them.

In my opinion, interactivity offers a stronger emotional connection to the game. You can't squeeze out a cut scene and shove in an interactive scene its place however; you have to do it in such a way that the player isn't likely to miss things that are important and so that they are compelled to keep moving at a reasonable pace. I would prefer a good, well done cut scene to a badly done interactive sequence, and the former is probably easier to do well.


Offline
 Profile  
 
 Post subject: Re: Jimquisition
PostPosted: Thu Apr 12, 2012 11:03 pm 
VIP Member

Joined: Mon Sep 12, 2011 8:44 pm
Posts: 11073
Has thanked: 74 time
Have thanks: 169 time
laifuthegreat wrote:
gilgamesh wrote:
Has anyone seen this video http://www.escapistmagazine.com/videos/ ... lure-State . What are your thoughts on cutscenes being used in games in general? There is a lengthy thread on the escapist forum about them.

In my opinion, interactivity offers a stronger emotional connection to the game. You can't squeeze out a cut scene and shove in an interactive scene its place however; you have to do it in such a way that the player isn't likely to miss things that are important and so that they are compelled to keep moving at a reasonable pace. I would prefer a good, well done cut scene to a badly done interactive sequence, and the former is probably easier to do well.


I think that cutscenes definitely have their place, but I do think that more developers should try harder to tell their stories differently. Cutscenes act as a nice reward in many games. In Devil May Cry 3 and Ninja Gaiden they are lovely to watch after you've just beaten a boss after dying about 15 times beforehand. However, if a game is serious about telling a great story, they should look for other ways to do it besides using cutscenes. The point and click genre may have some of the best stories in gaming but they are stories that could just as easily be told in a film or book. I have far greater appreciation for a game that tells its story in a way unique to the medium. Most devs choose cutscenes because it is the easy way, but that's just laziness. It's also the reason why a lot of games are in third person when they should be in first person. Silent Hill 2 has one of the finest stories in the medium, and it tells most of it through the games visuals. Not enough games do stuff like that.

I also hate how what happens in a cutscene usually contradicts what you do in game. You could wipe out a huge platoon of bad guys, but then a cutscene plays and some hey bad guy magically sneaks up behind you and knocks you out or something. Granted this also happened in Half Life, which didn't have any cutscenes, so it's not entirely cutscenes that are to blame for that, but all too often what the characters are pictured doing in a cutscene is at odds with the gameplay. Solid Snake may be an incredible agent in the cutscenes, but the exact opposite can be often true for the what happens ingame.
We get divroced from the narrative all too often in games, and cutscenes are usually to blame for this.

What the Half Life games do isn't exactly ideal either though. Having you stand around while characters dump exposition upon you isn't really much better. They may not be cutscenes but you are still lovked in a room and forced to listen to them. And these moments can't be skipped like cutscenes can. LND was probably right about Dark Souls having some of the best storytelling in the medium. It's built into the fabric of gameplay extremely well. It's too bad Im too shit at the game to experience it properly.



_________________
always wondered why people never use their strongest attack first
Offline
 Profile  
 
 Post subject: Re: Jimquisition
PostPosted: Fri Apr 13, 2012 12:32 pm 
Hitler Shitlord Babitz

Joined: Sat Oct 29, 2011 4:27 pm
Posts: 1503
Has thanked: 38 time
Have thanks: 124 time
The biggest cardinal sin a game cutscene can make is including "cutscene stupidity", i.e. when my character does something completely retarded so the plot may advance in a specific manner. That's especially rage inducing in games where I'm supposed to be in control. Like the encounter with the Tai-Young Medical CEO in Hengsha in DX: HR. Or a certain kidnapping scene in Planescape: Torment. The original Deus Ex did cutscenes perfect: two cutscenes overall and both rendered by the game's engine. One at the beginning and one at the end of the game. In between - full character control.
I'd also mention Anachronox as a game which did cutscenes really well. No CGI bullshit. They were rendered by the game's engine which is why they weren't jarring. Also, they were funny and very, very well written.



_________________
Image

Ceterum censeo Kotaku delendam esse.
Offline
 Profile  
 
 Post subject: Re: Jimquisition
PostPosted: Fri Apr 13, 2012 12:42 pm 
VIP Member

Joined: Mon Sep 12, 2011 8:44 pm
Posts: 11073
Has thanked: 74 time
Have thanks: 169 time
Babitz wrote:
The biggest cardinal sin a game cutscene can make is including "cutscene stupidity", i.e. when my character does something completely retarded so the plot may advance in a specific manner. That's especially rage inducing in games where I'm supposed to be in control. Like the encounter with the Tai-Young Medical CEO in Hengsha in DX: HR. Or a certain kidnapping scene in Planescape: Torment. The original Deus Ex did cutscenes perfect: two cutscenes overall and both rendered by the game's engine. One at the beginning and one at the end of the game. In between - full character control.
I'd also mention Anachronox as a game which did cutscenes really well. No CGI bullshit. They were rendered by the game's engine which is why they weren't jarring. Also, they were funny and very, very well written.

Yeah, I also hate how the character in some games will always only equip the same gun in a cutscene, regardless of whatever I may have equipped during the game. MGS Peacewalker really pissed me off with this. I remember playing Anachronox a long time ago. It was a very good game with some great characters. It suffered a bug at one point which prevented me from continuing on with the game, so I never finished it.



_________________
always wondered why people never use their strongest attack first
Offline
 Profile  
 
 Post subject: Re: Jimquisition
PostPosted: Fri Apr 13, 2012 2:13 pm 
Hitler Shitlord Babitz

Joined: Sat Oct 29, 2011 4:27 pm
Posts: 1503
Has thanked: 38 time
Have thanks: 124 time
Was it maybe the Lucko Coldwold bug?



_________________
Image

Ceterum censeo Kotaku delendam esse.
Offline
 Profile  
 
 Post subject: Re: Jimquisition
PostPosted: Fri Apr 13, 2012 2:20 pm 
VIP Member

Joined: Mon Sep 12, 2011 8:44 pm
Posts: 11073
Has thanked: 74 time
Have thanks: 169 time
Babitz wrote:
Was it maybe the Lucko Coldwold bug?

I have no idea. It happened to me sometime during the Haephestus level.



_________________
always wondered why people never use their strongest attack first
Offline
 Profile  
 
 Post subject: Re: Jimquisition
PostPosted: Mon Oct 14, 2013 5:51 pm 
The Department of Penis Thread Corrections
User avatar

Joined: Tue Nov 01, 2011 12:16 pm
Posts: 6025
Location: Your Mother's Basement
Has thanked: 117 time
Have thanks: 207 time
Huh. Jim Sterling released a video today that didn't fall into the categories of "No Shit Sherlock" or "Missing the Point". I believe the fact that it is anomaly is in and of itself worth a look.



_________________
"I'm like an escalator because I can never break; I can only become stairs." - Mitch Hedberg
Offline
 Profile  
 
 Post subject: Re: Jimquisition
PostPosted: Tue Oct 15, 2013 7:05 am 
revenant
User avatar

Joined: Thu Sep 15, 2011 7:53 pm
Posts: 983
Location: viedo gams
Has thanked: 220 time
Have thanks: 81 time
That and the cutscene videos were pretty damn good, although the smug shtick got old after 10 seconds and was a bit pointless


Offline
 Profile  
 
 Post subject: Re: Jimquisition
PostPosted: Tue Oct 15, 2013 9:33 am 
VIP Member

Joined: Mon Sep 12, 2011 8:44 pm
Posts: 11073
Has thanked: 74 time
Have thanks: 169 time
Campion wrote:
That and the cutscene videos were pretty damn good, although the smug shtick got old after 10 seconds and was a bit pointless

I don't think the cutscenes video is good at all. He doesn't put up any valid argument in it. Being able to see a boss enemy before you fight them in a cutscene is hardly much justification for it. He was right when he said they offer a nice reward but otherwise I felt that he didn't say enough to justify them. I think his best video has to be the one about linearity.



_________________
always wondered why people never use their strongest attack first
Offline
 Profile  
 
 Post subject: Re: Jimquisition
PostPosted: Mon Dec 09, 2013 5:29 pm 
VIP Member

Joined: Mon Sep 12, 2011 8:44 pm
Posts: 11073
Has thanked: 74 time
Have thanks: 169 time
One of his more entertaining videos



_________________
always wondered why people never use their strongest attack first
Offline
 Profile  
 
Display posts from previous:  Sort by  
 Page 2 of 4 [ 36 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron

suspicion-preferred