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 Post subject: No man's sky.
PostPosted: Mon Dec 09, 2013 1:55 pm 
revenant
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That looks AMAZING.




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 Post subject: Re: No man's sky.
PostPosted: Mon Dec 09, 2013 2:40 pm 
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It doesn't.



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 Post subject: Re: No man's sky.
PostPosted: Mon Dec 09, 2013 2:43 pm 
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When I saw Babitz had responded to this thread I knew exactly what it was going to be.

I think the game looks pretty cool, but these kind of concepts are usually so hard to pull off. The concept is very cool, but I'm gonna have to remain skeptical.


Last edited by jozoz on Mon Dec 09, 2013 2:46 pm, edited 1 time in total.

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 Post subject: Re: No man's sky.
PostPosted: Mon Dec 09, 2013 2:45 pm 
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I don't think it looks particularly good either.



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 Post subject: Re: No man's sky.
PostPosted: Mon Dec 09, 2013 6:17 pm 
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It's certainly pretty.

There are two ways this could go. Either they design a kickass preset story/set of mechanics and use the prodecural generation to shrink the filesize (those assets can't be small) and act as a back-of-the-box quote, or they make FUEL in space.



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 Post subject: Re: No man's sky.
PostPosted: Mon Dec 09, 2013 7:20 pm 
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I do also think it's a very ambitious project. Perhaps a little TOO ambitious given the technology gaming has.
My excitement doesn't come from the trailer, it comes from the idea of the concept itself.
If it is like Star Citizen with explorable planets, it will be awesome.

If all the distinct environments we saw at the trailer are actually randomly generated, then they certainly look very well drawn to me, and my excitement is justified.
What I want to see is exploring the galaxy itself and some stars.

Also, if every object is randomly generated by elementary voxels, then that means you can actually destroy rocks/planets into their own voxels. If that's the case, then this game is going to be amazing.

Think of the possibilities. Planets formed because of an algorith that connects voxels through a predetermined path.
Something like atoms and molecules in real life.

If that's true, then I am even more excited.

@overpoweredginger

From what I know, FUEL wasn't exactly randomly generated the way Daggerfall was, right?

The world had a specific layout and it was the same every time you played the game. It was just generated (not randomly), instead of being saved on map-files.

Am I right or wrong?



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 Post subject: Re: No man's sky.
PostPosted: Mon Dec 09, 2013 7:38 pm 
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I was mostly referring to FUEL's overall legacy: a technologically impressive backdrop to some pretty bland and forgettable gameplay.

EDIT: Also, that's still procedural generation. Procedural =/= random.



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 Post subject: Re: No man's sky.
PostPosted: Mon Dec 09, 2013 7:42 pm 
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The beginning of the video was very ugly, the rest prettier.
I think it could be quite remarkable when it comes to generating a world and everything else will probably fall flat. The way he shot holes into those rocks and flew right through it was quite stupid. There's hardly a proper space sim out there and this definitely won't be a good FPS/space sim/open world combination that'll work.

It'll me a complete mess, if you ask me.



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 Post subject: Re: No man's sky.
PostPosted: Mon Dec 09, 2013 7:56 pm 
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One thing I'd like to see in this are procedural starship fleets. Given that the basic idea behind procedural generation is to lay down a set of rules and hand the actual creation off to a computer following those rules, I'd find it really neat if they made spaceships this way.
Maybe I'm just a sucker for space military hardware, but you could separate various aesthetic and mechanical traits by the cultures and regions of space. Maybe one civilization starts from a semicircle and another from triangles. They could even take this into the different regions production facilities are based in, with one region using straight lines and right angles while another uses concave curves. I would love it if a game let me recognize the origins of a particular spaceship (and potentially the weapons and fighting method) through recognizing procedural visual designs.



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 Post subject: Re: No man's sky.
PostPosted: Mon Dec 09, 2013 8:24 pm 
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I also think it looks amazing. I want to believe :D The seamless earth to space transition got to me.



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