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 Post subject: Re: Wasteland 2
PostPosted: Fri Sep 19, 2014 11:03 pm 
The Department of Penis Thread Corrections
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Meh, it's better than paying for the remake. That one is ugly as fuuuck.



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 Post subject: Re: Wasteland 2
PostPosted: Fri Sep 19, 2014 11:15 pm 
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I think the whole trilogy of FF 13 games is coming to PC. I've only played a small bit of 13-2 and didn't go near Lightning Returns, but it does seem rather silly.



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 Post subject: Re: Wasteland 2
PostPosted: Thu Oct 02, 2014 4:00 pm 
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Turns out Wasteland 2 is basically Homestuck. Who knew?



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 Post subject: Re: Wasteland 2
PostPosted: Thu Oct 02, 2014 5:54 pm 
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Ive been playing this for quite a bit now and I find it very good. I dissagree with that reviewer in that the menu is clunky, I think a mouse based tree thing would be much much worse, and im glad were using hotkeys for deeper interaction. Also lol at him getting lost by changing the camera, what the hell!



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 Post subject: Re: Wasteland 2
PostPosted: Thu Oct 02, 2014 6:14 pm 
Audrey Horne
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Oh god, that part about completionists really make me not want to play it. I am a neurotic loot everything adn then sell it type of person in these games, I don't want to spend that much time in menus, though.



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 Post subject: Re: Wasteland 2
PostPosted: Thu Oct 02, 2014 6:29 pm 
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There's way way way too much of that in Divinity Original Sin.


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 Post subject: Re: Wasteland 2
PostPosted: Thu Mar 09, 2017 11:58 am 
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My BF got the directors cut version of this in an indiebox thing and I decided to legitimately dip my toe in. I think I could say it's my first true attempt at an more in depth RPG game with multiple characters and stats to play with. The character creator screen was immediately intimidating to start the game with, but there was something alluring to having fleshed out characters with their own significant strengths and weaknesses that would gell off each other, which isn't really a factor in something like DND and fallout where you're usually controlling a single guy. So I decided to hunker down for about an hour and a half and looked through everything, and made a talker, a heavy gunner lockpicker, a sniper and a melee medic. I think the intimidation factor instantly eased off when I found that the combat is like XCOM 2012, and thankfully it's really fun.

So far I'm really glad that I clamped down and jumped into this kind of stuff, it's been very rewarding. I'm addicted as ****.

Once I pull my attention back, I'm going to be putting the finishing touches on something really cool that I think you guys will appreciate.


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