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 Post subject: Re: System Shock Remake
PostPosted: Wed Jun 29, 2016 8:59 pm 
Hitler Shitlord Babitz

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Keeping my eyes on this. For now.

Oddly enough, I am currently listening to ss2's OST.

screenie:
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Demo lasts like 15 minutes if that much. It was alright, but there's plenty of time left for them to screw it up.



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 Post subject: Re: System Shock Remake
PostPosted: Thu Jun 30, 2016 12:50 am 
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The combat was clunky and movement felt a bit stuff. This might not be a problem, depending on the pace of the game, and how much of an actual horror it ends up being. But the demo was too short to really tell.



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 Post subject: Re: System Shock Remake
PostPosted: Thu Jun 30, 2016 4:59 pm 
Hitler Shitlord Babitz

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Yeah, the movement was sluggish and fighting was poor. I wasn't sure whether that was intended or if it's still work in progress (because pre-alpha and all that). Guess we'll see. I actually didn't mind it.



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 Post subject: Re: System Shock Remake
PostPosted: Thu Jun 30, 2016 6:56 pm 
Audrey Horne
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Imo the combat is better than SS2's melee already. Not good good, but better.



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 Post subject: Re: System Shock Remake
PostPosted: Thu Jun 30, 2016 7:02 pm 
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It probably is. I'm starting to wonder if SS2 is half as good as Fatman made out. But I do need to play through it again.



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 Post subject: Re: System Shock Remake
PostPosted: Thu Jun 30, 2016 7:15 pm 
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I should probably finish my SS2 playthrough.



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 Post subject: Re: System Shock Remake
PostPosted: Thu Jun 30, 2016 7:40 pm 
Audrey Horne
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SS2, similar to Fallout 1+2, V:TMB, Planescape Torment and all the great RPG classics, is great in terms of overall design philosophy and meta RPG mechanics, but the individual mechanics (e.g. combat and stealth) are pretty bad. A good example for a game being more than just the sum of its parts. Silent Hill 2 comes to mind, also. Not a RPG, though. It's really a shame how barely any game manages to accomplish both, particularly roleplaying games.



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 Post subject: Re: System Shock Remake
PostPosted: Thu Jun 30, 2016 8:00 pm 
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SS2's combat is above that in V:TMB. Of that I am certain. Silent Hill 2's atmosphere is what saves it, and mostly gives it its identity. Deus Ex Human Revolution actually did accomplish more in terms of each of its mechanics working well, than probably any of them. But its RPG elements weren't very deep at all, and its story was probably worse than in all the other games mentioned.



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 Post subject: Re: System Shock Remake
PostPosted: Thu Jun 30, 2016 8:12 pm 
Audrey Horne
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Yeah, SS2's combat is better than V:TMB's.

I was actually about to say the very same thing about DX:HR in that comment of mine. It has all the individual mechanics, but neither concept nor story, sadly. It's funny how Bethesda continously manages to accomplish none of these things and still manages to dominate and influence the genre for an entire decade :lol:



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 Post subject: Re: System Shock Remake
PostPosted: Thu Jun 30, 2016 8:19 pm 
Audrey Horne
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I must say though: In terms of open world design and adventurism, no one comes even close to Bethesda. It's not even a competition. That's basically what saves and sells every Bethesda game.

Anyway looking forward to that SS Remake imho.



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