It is currently Sun Mar 26, 2017 3:29 am

All times are UTC



Welcome
Welcome to asfm

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. In addition, registered members also see less advertisements. Registration is fast, simple, and absolutely free, so please, join our community today!





 Page 1 of 3 [ 26 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: Valve + VR
PostPosted: Sun Mar 29, 2015 12:37 pm 
Audrey Horne
User avatar

Joined: Sat Sep 10, 2011 9:14 am
Posts: 7552
Has thanked: 497 time
Have thanks: 492 time



_________________
I AM AUDREY HORNE

Do I want a house, or do I want a boat?
Offline
 Profile  
 
 Post subject: Re: Valve
PostPosted: Sun Mar 29, 2015 12:58 pm 
Audrey Horne
User avatar

Joined: Sat Sep 10, 2011 9:14 am
Posts: 7552
Has thanked: 497 time
Have thanks: 492 time
These room sensors might come in handy, imo. Like I previously said: I don't think I have enough room to make it werk (nor do I want to walk irl lol), *but* it could solve most of the motion sickness problems because there practically is no (or less) discrepancy between what's on the screen and what your body is experiencing. Imagine playing a FPS with VR and there is an enemy right behind you. Now usually, you'd look around by moving your mouse to turn 180°. You can't turn your head 180°, though. The obvious solution would be to implement a button that makes you turn 180° (similar to console shooters). The problem: your head is not actually turning, there is an information discrepancy for your brain (you turn without turning your head and/or body) which could (imo will definitely) cause motion sickness. Now, with the room sensors, you can actually turn your entire body around and the game would recognize this. Naturally, that forces you to play these games while standing, but I think this is what it'll take for VR to work properly in fast paced first person games. *OR* there won't be any of those games for VR systems. So the VR experience won't be as laid back as sitting on a couch, but it'd change the entire experience. It's not something for every day, but still entertainment I wouldn't want to miss. I know some people will say that playing a game while standing in the middle of the room with a VR device and controllers looks completely retarded, but people will get used to it, imo. My parents used to say that people look like degenerates when playing video games and now it's okay.

All that being said, I'm not sure about my HL3 theories. I don't think you can make a first person game as elaborate as the Half Lifes that work with VR as well as without it. Valve will not want to make HL3 exclusive for the VIVE, given their tendency to force their games to be accessible to everyone (they make radical gameplay changes just because a couple of playtesters get lost for a minute). Games like Elite Dangerous work with and without VR because all you do is sit in a cockpit, but HL3 would be a completely different animal. I'm pretty sure they'll *try* to make HL3 VR-suitable, but they'll probably realize that the changes in level design and gameplay won't translate well to the traditional monitor setup and the Half Life franchise. I am not sure if Portal is possible, people will throw up playing Portal in VR. It's too much. Games for VR will have to be radically different, imho, so now I expect a new Valve franchise for VR if they're interested enough to still make games.



_________________
I AM AUDREY HORNE

Do I want a house, or do I want a boat?
Begogian has been thanked by:
Offline
 Profile  
 
 Post subject: Re: Valve
PostPosted: Sun Mar 29, 2015 1:11 pm 
Audrey Horne
User avatar

Joined: Sat Sep 10, 2011 9:14 am
Posts: 7552
Has thanked: 497 time
Have thanks: 492 time
Steam machines tho

Image



_________________
I AM AUDREY HORNE

Do I want a house, or do I want a boat?
Offline
 Profile  
 
 Post subject: Re: Valve
PostPosted: Sun Mar 29, 2015 3:56 pm 
spectre
User avatar

Joined: Wed Dec 31, 2014 9:07 am
Posts: 217
Location: Italy
Has thanked: 30 time
Have thanks: 32 time
Yeah I agree that if VR becomes big, games will change to adapt for the VR, and no the other way around.

I don't see myself using VR much. But it's mostly because I'm not usually looking for immersive cinematic experiences, I like to relax and talk about unrelated stuff when I play games. I don't think my habbits will change, it's a thing I do to relax, and I standing in the room with a headset is the opposite of a relaxing experience.

I feel the opposite for movies, I love immersing movies, I even happen to like well done 3D, good sound quality, and so on. I always turn off the lights and make sure I won't be disturbed (turn my phone off), when I'm about to watch a movie. I can't stand people who talk while watching movies also. I guess people who are looking forward to VR experience their games like I experience movies.



_________________
Image
Offline
 Profile  
 
 Post subject: Re: Valve
PostPosted: Sun Mar 29, 2015 7:48 pm 
Audrey Horne
User avatar

Joined: Sat Sep 10, 2011 9:14 am
Posts: 7552
Has thanked: 497 time
Have thanks: 492 time
Generally, I'm not sure if shooters are really something I'd enjoy playing in VR. It's a completely different thing to shoot someone who's practically standing right in front of you, even when he/she is not real. I'm not sure I'll find that enjoyable, but it remains to be seen.

Primarily, VR would be awesome for educative purposes. Photorealism is pretty much already possible if the developers make the world less interactive and dynamic (Ethan Carter), so I could totally see someone build ancient Rome with the help of some graphics engine in a couple of years, making it possible to roam around the environment, interacting with certain things/buildings in order to hear commentary (similar to developer commentary in HL2, for example).

The technology offers lots of possibilities, first person shooters are not really scratching the surface of what's possible, as much as I'm excitable about HALF LIFE 3 (but also cautious, because I really don't know how "kiling" feels in VR).

It would be fucking awesome if the awkward killing in VR would lead to completely new standards in gameplay theory. Almost every single game out there has some sort of combat/kill system, VR is a great opportunity to break that cycle.



_________________
I AM AUDREY HORNE

Do I want a house, or do I want a boat?
Offline
 Profile  
 
 Post subject: Re: Valve
PostPosted: Sun Mar 29, 2015 9:26 pm 
foreskin enthusiast
User avatar

Joined: Sat Sep 10, 2011 3:56 am
Posts: 2337
Location: sexbad
Has thanked: 314 time
Have thanks: 75 time
The only way violence with VR would be acceptable is if it was violence against children.


Offline
 Profile  
 
 Post subject: Re: Valve
PostPosted: Mon Mar 30, 2015 12:02 am 
VIP Member

Joined: Mon Sep 12, 2011 8:44 pm
Posts: 11073
Has thanked: 74 time
Have thanks: 169 time
Begogian wrote:
Generally, I'm not sure if shooters are really something I'd enjoy playing in VR. It's a completely different thing to shoot someone who's practically standing right in front of you, even when he/she is not real. I'm not sure I'll find that enjoyable, but it remains to be seen.

Is it the nature of all people who study medicine to be as pacifistic as you are? You must find Dr Tenma to be very relatable.



_________________
always wondered why people never use their strongest attack first
Offline
 Profile  
 
 Post subject: Re: Valve
PostPosted: Mon Mar 30, 2015 2:37 am 
hell knight
User avatar

Joined: Sat Sep 17, 2011 12:44 am
Posts: 2308
Has thanked: 57 time
Have thanks: 133 time
They swear an oath and their livelihood is predicated on preventing and treating injury, so I'd imagine inflicting them goes against instinct.

On the other hand, the constant exposure to guts and gore and pain I'd imagine can become desensitizing.


Offline
 Profile  
 
 Post subject: Re: Valve
PostPosted: Mon Mar 30, 2015 4:16 am 
supreme adder
User avatar

Joined: Sat Sep 10, 2011 3:02 am
Posts: 3399
Location: Addoria
Has thanked: 29 time
Have thanks: 249 time
He's a crypto-Nazi.


theadder has been thanked by:
Offline
 Profile  
 
 Post subject: Re: Valve
PostPosted: Mon Mar 30, 2015 4:16 am 
supreme adder
User avatar

Joined: Sat Sep 10, 2011 3:02 am
Posts: 3399
Location: Addoria
Has thanked: 29 time
Have thanks: 249 time
Get him going and the 'crypto' soon falls away!!


theadder has been thanked by:
Offline
 Profile  
 
Display posts from previous:  Sort by  
 Page 1 of 3 [ 26 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


suspicion-preferred