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 Post subject: Re: Wasteland 2
PostPosted: Sun Feb 24, 2013 9:36 pm 
mancubus
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Looks good. I really like the way combat works and that you have full control over each character. However i don't like the keyword system. In a roleplaying game i'd rather have actual conversations. Furthermore I would prefer it if it were fully voice acted but i get why it's not even cheaper but also advantegous in terms of flexible dialogues. I also prefer isometric view.

This doesn't seem to be a character driven game. Looking at the characters (portraits and names) i have the feeling that they're only a collection of stats instead of actual characters. I think Temple of Elemental Evil and Icewind Dale was the same although i'm not sure. That's definitely a huge down side for me. I'm interested but i'm also very excited for Project Eternity.


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 Post subject: Re: Wasteland 2
PostPosted: Sun Jul 21, 2013 11:51 am 
hell knight
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Wasteland 2 delayed for 6 weeks. I am okay with this. All the extra money they ended up getting of course meant more development time.


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 Post subject: Re: Wasteland 2
PostPosted: Sun Jul 21, 2013 11:58 pm 
supreme adder
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Is this game procedurally generated?


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 Post subject: Re: Wasteland 2
PostPosted: Mon Jul 22, 2013 12:34 am 
Audrey Horne
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I'd probably buy the game purely for the Fallout1+2 mods, if those ever happen.



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 Post subject: Re: Wasteland 2
PostPosted: Mon Jul 22, 2013 6:04 am 
revenant
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Bego wrote:
I'd probably buy the game purely for the Fallout1+2 mods, if those ever happen.


Aren't you interested in the game itself?



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 Post subject: Re: Wasteland 2
PostPosted: Mon Jul 22, 2013 8:28 am 
hell knight
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theadder wrote:
Is this game procedurally generated?


None of the game's world is randomly generated as far as I know.


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 Post subject: Re: Wasteland 2
PostPosted: Mon Jul 22, 2013 9:59 am 
supreme adder
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Oh. That's an odd design choice.


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 Post subject: Re: Wasteland 2
PostPosted: Mon Jul 22, 2013 10:26 am 
Audrey Horne
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Why? Most of the isometric RPGs out there don't have randomly generated worlds.

alerommel: not so much.



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 Post subject: Re: Wasteland 2
PostPosted: Mon Jul 22, 2013 12:49 pm 
supreme adder
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It would add a lot to the re-playability of the game.

Oh well.


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 Post subject: Re: Wasteland 2
PostPosted: Mon Jul 22, 2013 6:11 pm 
hell knight
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There might be random encounters ala Fallout 1 and 2.


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